Monday, January 21, 2013

Coping With Tragedy - by Moses

      From October - January 1st most count our blessings' as to what we have.  Unfortunately many people feel misery as to what they have.  These people often feel to get even with society.  During this time of year, we see the highest murder and suicide rates.  We have seen time and time again of tragedy's;  Sandy Hook, Columbine, Waco, Virginia Tech to name a few.

      What is missing is the common denominator of these events.  Misery turning into action by a single person.  How many times have we heard rustlings within a family, or of friends' that the person had issues.  

  Roughly one quarter of the North American Population has a Mental Health issue severe enough to be treated by pharmaceuticals.  Should one quarter of a mega-city like Toronto, Ontario, Canada have Mental Health issues, that results in roughly 1 million people being treated by pharmaceuticals.  Should 5% of those 1 million people be left untreated or misaligned what happens to those 50,000 people that haven't been given a clean bill of health by their Doctor?

  In our parents time you could get a job with a High School Diploma.  In our time, we see University, College, or Technical School as a necessity.  The dispair that is there, of those deemed societal failures comes back to haunt us all.  Does anyone notice the figures Mental Health issues that are fact; to be formed in the land of Canada a person is deemed 'a danger to oneself, and/or to others'.   

  In the U.S.A they still employ the 2nd Amendment Right to Bear Arms.  A constitutional right established to fight the colonization of America.  Battles that were fought in 1776 are being thrown in America's face.  In Israel, roughly 80% of their population have an M-16 in their possession.  In the U.S.A roughly 30% of their population carry unannounced firearms, likewise.  Video games are now available to our children with mixed messages towards violence.  While instilling many Military Video Games, most promote killing.  The killing is always against the 'bad guys'.  Unfortunately, our children are so desensitized towards a killing spree like Sandy Hook, Connecticut that the horror is obscured.  Who are the 'Bad Guys'?  Who determines who the 'bad guys' are?  Are these people deemed to be 'a danger to oneself or to others' on the thought, or the action?

  What are we projecting to our youth?  Frankly I'd rather play a game of Baseball or Soccer, or the Video game Soccer or Baseball, before playing a video game that teaches me to shoot, kill, feel good about these scenes that violent video games promote.  Who's to say when the next Sandy Hook, Connecticut will occur?
     

Tuesday, December 11, 2012

An Approxiamate Assessment of the NHL Owners Lockout - By Moses

NHL Teams in the Black over the 2011/12 Campaign

1.  Toronto Maple Leafs
2.  Montreal Canadians
3.  Vancouver Canucks
4.  Winnipeg Jets
5.  Calgary Flames
6.  Ottawa Senators
7.  Edmonton Oilers
8.  Philadelphia Flyers
9.  Boston Bruins
10. Chicago Black Hawks
11. Detroit Red Wings
12. New York Rangers
13. Los Angeles Kings
14. New Jersey Devils
15. Washington Capitals
16. Pittsburgh Penguins
17. Buffalo Sabres
18. St. Louis Blues
19. Dallas Stars

NHL Teams that Broke Even over the 2011/2012 Campaign

1.  Minnesota Wild
2.  Colorado Avalanche
3.  Tampa Bay Lightening
4.  Nashville Predators
5.  New York Islanders

NHL Teams in the Red over the 2011/2012 Campaign

1.  Carolina Hurricanes
2.  San Jose Sharks
3.  Anaheim Ducks
4.  Florida Panthers
5.  Columbus Blue Jackets
6.  Phoenix Coyotes

NHL Lockout Review

1.  Still no U.S Television contract for the NHL
2.  Since Gary Betteman became Commissioner for the NHL there have been two work stoppages, and Canada has lost 1 Team (2 Teams before the Winnipeg Jets were re-instated).
3.  Most Team Owners are in the Black
4.  The average NHL Players' salary is roughly $2.5 Million U.S.D/Year

Solutions

1.  Cap minimum and maximum salaries until the collective bargaining agreement reaches its' next conclusion.  Create a provision to increase these caps by inflationary and cost of living adjustments  BEFORE the next collective bargaining session, so as to avert the next work stoppage.

2.  Downsize the U.S.A contingent of the NHL, as they're the ONLY ones' LOSING money.

3.  Establish 4 New Teams in Canada;
     a)  Quebec City, Quebec
     b)  Markham, Ontario
     c)  Regina, Saskatchewan
     d)  Halifax, Nova Scotia

4.  Sign a U.S television contract for the NHL that is worthy and appropriate to the average fan in Philadelphia and Chicago (real Hockey Fans).  In other words, Friday or Saturday Night Hockey as opposed to Sunday afternoon games.  NO streaking pucks to signify a pass or a shot.  Just the game itself.

5.  Give a realistic salary cap that the Owners can commit to, and create a provision to make adjustments to the cap before the next collective bargaining agreement ends that take into account inflation and cost of living of allowance.

6.  Create a Dollar Parity between each Nations' contingent.  In other words, negotiate based on only 1:1 exchange rates between U.S and Canadian currencies.  Allow for a Team Owner (regardless of which nation they're based in) $75 Million NHL Dollars/year to operate for Player Salaries. Call it NHL Monopoly Money.  Insure to each Team Owner that the Leagues Total Profits will be adjusted into real Dollars at the conclusion of the fiscal year. 

7.  Take Profit Sharing (after all labour costs *) and divide it 50%/50% between the players and the owners.

8.  Fire Gary Betteman when all is said and done.


*  Labour costs include the players' salaries, likewise that of the Zamboni operator, stadium announcer, anyone working for the team Owner, including Management Salaries.


Monday, December 10, 2012

Diasable This !!! Newsletter - by Moses

  Some have said we abide by the law 'Survival of the Fittest'.
What do we make of the accomplishments of Stephen Hawkins?  A man with practically no ability to fight back, yet he revolutionized the technology industry through deduction.
  In the 1970's and 1980's a man was said to exercise 5% of their mind on average.  Today it is reported that a man exercises 20% of their mind on average.
  My late Uncle, Allan Marvin Kay, summized this on Stereo Devices;
Take the VCR Tape and run it master to the Receiver, and in turn run the Receiver master to the Television.  This is what we see in Post-Production Facilities across North America.  In other words my
late Uncle was a pioneer in recording techniques (as prior to his technique the television was master to the VCR tape, leading to sound degradation).
  Allan took several post-secondary courses yet he still couldn't find placement in the workforce.  At that time (during the 1970's) people with Cerebral Palsy had no chance to enter the workforce.  In many
ways' it killed him to not be able to enter the workforce and have a chance to shine.
  The social service quagmire leaves many people across Canada wondering why people on Disability Allowance don't re-enter, or rather enter the workforce.  There is still a major stigma towards people on a disability pension.  Most Canadians look at a disability pensioner as being a financial burden.
  In actual fact, most I know that are receiving a disability allowance in Canada want to be employed.  Instead of looking at the negatives of a persons' disability, we should be looking at the innate
abilities that even disability pensioners' possess.  This would, in turn allow for more disability pensioners to enter gainful employment and exit the current social service quagmire.

Wednesday, November 28, 2012

Conceptual Technology - By Moses

      When 'Star Trek Generations' premiered, we saw a revolutionary premise in the name of 'Halo-decks'.  In its' purest form the halo-deck was virtual reality within different realms in software design.  Maybe a few years away from today's' age, this conceptual technology is still a promise of what will come.
  The analogy I would make is this;  Should you store Commodore 64's (64 Kilobytes) onto a 2 GB Flashcard that would entail 31,250 Commodore 64's stored onto one 2 GB Flashcard.  Should you desire to store 2 GB Flashcards onto a 40 GB Hard-drive, you would be looking at twenty 2 GB Flashcards.  Should you look to store 40 GB Hard-drives onto one Terabyte Hard-drive, you'd be looking at 25 separate 40 GB Hard-drives.  The software implementing each transition is considered to be conceptual technology.  In other words the Hardware is actually software based.  This is essentially the foundation of buffer zones.  An interface through a point of contact through a port.
  When people watched 'Star Wars', it was the first time that a halo-gram was introduced into the widespread media.  A halo-gram, or halo-deck is essentially an eighth dimensional replication of reality.  While a third or fourth dimension replication is understood in technology software, eighth dimension replication has been slow in development (in real-time).  The halo-gram (a message of past sequential events) is available and ready for today's' consumer.  A halo-deck, however, is real time (present time) continuance of this principle.
  'Brainstorming', a 1981 Feature Film featuring Christopher Walken and Nancy Woods, was the first Motion Picture to feature a halo-deck premise;  Where all thoughts in fantasy become reality.  It also promoted a change in psycho-somatic study of nightmares and night-terror.  Fear, in study, is continuance of being, through passage from one port to another port (*).  In digital study, software to software is remedy and enables a halo-deck, as change is inevitable.
  Horror movies influence or propagate a change in ones' conscience and create perceptions, as evidenced by subliminal messages in the actual tape feed (1 frame every 900 frames that is precisely the same image, leading to deduction - every 0.001111 seconds).  Similar to a software based port, this implants an 'image' (X) to a mans' soul, shaping ones' conscience.  A software port to another software port is essentially a halo-deck as the 'image' is ongoing.  This is direction of propagation, interface, or transference in virtual reality, leading to spacial time changes.

(*) Ports - a) AES/EBU - American/European Broadcast Standard
                 b) SPDIF - Phillips
                 c) USB
                 d) XLR
                 e) Quarter Inch
                 f) Eighth Inch
                 g) RCA w/ Copper Inductance
                 h) MIDI - Musical Instrument Digital Interface

(X) 'Image' - a Persons Vision (yomeem)