Monday, June 13, 2011

The Commodore 64 - by Moses (a.k.a Stacey Marc Goldman)

The Commodore 64

In 1979, the Commodore 64 came out into the consumer market in North America. With 64 kilobytes it was reasoned a person could document anything and everything in their home to their satisfaction. The system carried a Hard-drive, Monitor, Floppy Disk Drive, and keyboard for roughly $700/Unit. An advancement on technology it was reasoned. You can store 64 kilobytes of information. The future, it promised. In 1977 alone the company NORTEL was trading at 150/share.
Times have definitely changed as NORTEL currently trades at 7 cents/share, and as of today June 13, 2011, here in Toronto, Ontario, Canada an 8 gigabyte flashcard sells for under $15/unit. Therefore it can store 125,000 Commodore 64’s. At $700/Unit this would mean that in 1979 had you wanted to back everything up from your hard-drive to an 8 gigabyte flashcard instantaneously it would cost you $87,500,000. Even at that you’d have to download 125,000 units at separate times (meaning that you’d be backing things up for months on end/8-gig flashcard). Today there is not just one Port (or Protocol). We now see U.S.B, AES/EBU, SPIDF, even M.I.D.I (Musical Instrument Digital Interface) protocols, otherwise known as Time-codes.

Here is the dilemma when analyzing these appalling figures;

In 1979 $87,500,000 consumer dollars were required to do this lump sum work as the mainframe network was purely done through Military Application software. However, the Military Application software cost about $3,000,000. Therefore if you were associated with the North American Military in 1979, it only cost you $3,000,000 to gather your intelligence. Since it’s naïve to assume that Governments haven’t somewhat stocked and barreled this is what I’d like to know;

Say you’ve got a card that gives you access to something and everything. Does this preclude others from necessities in life? For that to occur within the World would mean this. Governments Worldwide have been exempt from being tried for not providing the Right to Life to their citizens. This is the same premise as paying $3,000,000 with a card, and, $87,500,000 without this card.
Say you had an 8-gigabyte flashcard interfaced to your Protocol Port of every Commodore 64, in 1979. This would mean that you’d have enough storage space to monitor 125,000 computers all at the same time. Through this number crunching, an 8-terabyte flashcard could monitor 125,000,000 Commodores – exponential is the relevant analogy in this context.
Have early Home Computers been made obsolete? Has the know how of how to program a computer been erased from the equation? I would still imagine that being able to program an actual instrument, super-cedes having $20 to buy the M.I.D.I trigger.

Video Games Revisited - by Moses (a.k.a Stacey Marc Goldman)

Video Games

Ports (Interface Units) and Recording Studio’s

1. Abbey Road
2. Le Studio (Morin Heights)
3. Trident
4. Maclear
5. Cherry Beach
6. Turtle Beach
7. Metalworks
8. Bearsville
9. Studio 306
10. Casablanca
11. Q107 – Skylab
12. Walt Disney Studio’s
13. Lucas Sound
14. Many unnamed Governments and Broadcasters
15. AES/EBU European Broadcast Union(European Protocol)
16. SPDIF Philips(American Protocol)
17. U.S.B
18. Optical – Crystal
19. Fiber-Optics
20. VHF/UHF – Antenna
21. M.I.D.I – Musical Instrument Digital Interface
22. Atari
23. Williams
24. Sega
25. Nintendo
26. Apple
27. Olivetti
28. I.B.M – Internal Business Machines
29. Commodore
30. Coleco-vision
31. Acti-vision
32. Intelli-vision
33. Tascam
34. Alesis
35. Sony
36. Maxell
37. TDK
38. Yamaha
39. Akai
40. Kurtzweil
41. Neve
42. Westar
43. Neotek
44. Studer
45. Bryson
46. Carver
47. Bell Meridian
48. Cellular
49. Satellite
50. Sonar – Leagues/Steinberg’s' Cu-Base

Video Games

1. Zapper
2. Galaga
3. Space Invaders
4. Galaxian
5. Missile Command
6. Donkey Kong
7. John Elway Football
8. Tommy Lasorda Baseball
9. Dragon’s Lair – Virtual Reality
10. Frogger
11. Qix
12. Labyrinth *
13. Tempest
14. Defender
15. Centipede
16. Pac Man
17. Teenage Mutant Ninja Turtles
18. Super Mario Brothers
19. Tetras
20. Q-Bert
21. Joust
22. Track and Field
23. Asteroids
24. Star Wars
25. Speed
26. Miss Pac Man
27. Pitfalls
28. The Body Synth–The human is the game or character/Muscles making
visuals, music, cyborg.

Dimensia and Polarization

1. Modes – Lydian, Phrygian, Dorian, Locrian – Set Scales
2. Octaves – Thirds, Fifths, Sevenths – Scale to Scale
3. Uni – Two Dimensional
4. Bi – Two Dimensional with Common Frequency
5. Tri – Three Dimensional
6. Holographic - Three Dimensional with Common Frequency
6. Quadraphonic – Surround Sound
7. Pentagon – Intelligence Gathering Techniques
8. Hexagon – Star
9. Septagon – Million
10. Octagon – 8th Dimension
11. Tetragon – Dan or Highest level in Martial Arts
12. Decigon - Highest/Billion
13. Uni-directional – Taking in at/from one direction
14. bi-Polar - Taking in from two directions at once
15. Omni-directional – Taking in from all directions at once
16. Cardioid – Heart shaped envelope
17. Hyper-Cardioid – Heart shape with a Penis for greater sensitivity

Video Games – Legend

1. Start of Game – Life
2. Game Over – Death and Desensitization
3. High Score – Material
4. Increased Speed – Levels
5. % of hits – Success Rate
6. Virtual Reality – Identifying with the characters
7. Memory – The players’ imagination and talent
8. Discovering Hidden Screens – Conquest
9. Ability – Confidence

Repercussions

In the 1970’s when Video Games were introduced into our communities, the premise was simple – Kill the Alien, anything that is a threat to us - shoot an alien, shoot an asteroid, shoot a Centipede. These games were in-offensive to most. The person who played these games were expediting their rate to achieve high scores. Today, most Video Games employ hand to hand combat, and other acts of violence. When Video Games first came out there were many arcades in Mega-Cities and the usual form of playing was done standing. Today most people play their Video Games from home-systems – usually played while sitting.
In the Tom Clancy novel ‘Games of State’, the concern that he had was that Video Games would be used as a weapon to disorient people into believing that ‘Blacks’ should be exterminated, as had been employed by the ‘KKK’ – ZERO TOLERANCE TOWARDS RACE MIXING.
On the internet today, practically any and all Video Games can be uploaded and downloaded onto a persons’ hard-drive. This is different from twenty years ago when a person had to buy the software. Today, hard-drives are ports, communication devices (with internal tracking a.k.a G.P.S - Ground Positional Systems). Therefore, any electronic device or cable used in our modern day carries with it a built in limiter in the Hardware (now considered a port). This chip can be activated outside of the home (each hardware component exists within the mainframe – a software design. Modulation (or synthesis) is used as a measure of issuing commands or triggers. In a natural state these commands carry no meaning – in other words, passive resistance is a defence mechanism used to combat impulses.
Closed circuit television was employed as a premise to define each Nuclear Household with respect to our programming. In our modern day – since 1990 - we now see many 24/7 businesses. By this perspective, the psychology of our time has changed in relation to the 70’s and 80’s when almost 100% of the population worked a conformed 9am-5pm position. Since virtual reality Video Games were introduced and when the Telecommunications industry became much more de-regulated, peoples’ psychology changed. In this writers’ opinion, we’ve become de-sensitized, and we’re experiencing gross acts of violence around the World as a result. Once there is a removal of programs within an operating system, this form of sensory deprivation is essentially psychological warfare. A rational person that consciously experiences this becomes disoriented. This is Tom Clancy’s fear. At the point of being triggered, or, having information withheld, a person will naturally combat. To see things clearly is paramount. Once time and depth perception changes, this is a form of terror. A person will naturally deduce based on whatever stimulae their given (how a person feels) - kismet.

Sunday, June 12, 2011

Airwaves - by Moses

Airwaves

In the 50’s airwaves hit the mainstream without headphones. We lived in North America without the pretension of actually knowing something contrary to ones’ belief. During this time we saw the Korean War and the Cuban missile crisis a few years later. In the Eighties we saw the advent of ‘the Walkman’ and many people wore headphones to fight their thoughts. Fighting ones’ thoughts outside ones’ reality is paramount to conflict. ‘When the appearance of conflict, meets the appearance of force.’ *
Today, in most North American’ Cities, people wear headphones, or hearing aids, with uncommon frequency. This is essentially defining what one thinks, or makes thought an ambiguity. The quantification of thought will always be undefined for this reason. To a musician this is known as pitch bend. This is why Bob Marley wrote ‘Have no fear for atomic energy, for none of them can stop-a-the time.’ ‘All Dogs go to Heaven’ was filmed on this premise. What would have happened if Iran was a friend of Iraq and a friend of the U.S.A (likewise Iraq), at the same time. This would mean that there was no conflict to begin with. A dictionary is of such lessons; ambiguous interpretations of context. The definition of synonym has roughly 50 meanings, each unique to different circumstances of context.

* - a lyric written by The 'Tragically Hip''s Gord Downie

Wednesday, June 8, 2011

Top 50 Greatest Basketball Players of All-Time - by Moses

50 Greatest Basketball Players of All-Time
By Stacey Goldman (a.k.a Moses)

1. Wilt Chamberlain
2. Michael Jordan
3. Magic Johnson
4. Bill Russell
5. Kareem Abdul-Jabbar
6. Julius Erving (Dr. J)
7. Oscar Robertson
8. Hakeem Olawjuwan
9. Elgin Baylor
10. Isaiah Thomas
10. Kobe Bryant
11. Steve Nash
12. David Robinson
13. Shaquille O’Neil
14. Tim Duncan
15. Larry Bird
16. Kevin Garnett
17. Charles Barkley
17. Dwayne Wade
17. Lebron James
18. Moses Malone
19. James Worthy
19. Dirk Niwitzki
20. Scottie Pippin
21. Bob Cousy
22. Karl Malone
23. Clyde Drexler
24. Dominique Wilkins
25. Joe Dumars
26. Jerry West
27. Tracy McGrady
28. Paul Pierce
29. Alonzo Mourning
30. Chris Bosh
31. Ben Wallace
32. Meadowlark Lemon
33. Jason Kidd
34. Amare Stoudamire
35. Reggie Miller/John Stockton
36. Walt Frazier
37. Willis Reed
38. Patrick Ewing/Rick Barry
39. Vince Carter
40. Bob McAdoo
41. Allen Iverson
42. Ray Allen
43. Bob Petit
44. Alex English/Adrian Dantley
45. David Thompson/Carmelo Anthony
46. Robert Parrish
47. Kevin McCale
48. Baron Davis
49. Rasheed Wallace
50. Chauncey Billups

To honour the sport of Basketball during this years' NBA Finals, I wanted to post this list of the 50 Greatest Basket-ballers of All-Time written by yours truly. Moses.