Monday, June 13, 2011

Video Games Revisited - by Moses (a.k.a Stacey Marc Goldman)

Video Games

Ports (Interface Units) and Recording Studio’s

1. Abbey Road
2. Le Studio (Morin Heights)
3. Trident
4. Maclear
5. Cherry Beach
6. Turtle Beach
7. Metalworks
8. Bearsville
9. Studio 306
10. Casablanca
11. Q107 – Skylab
12. Walt Disney Studio’s
13. Lucas Sound
14. Many unnamed Governments and Broadcasters
15. AES/EBU European Broadcast Union(European Protocol)
16. SPDIF Philips(American Protocol)
17. U.S.B
18. Optical – Crystal
19. Fiber-Optics
20. VHF/UHF – Antenna
21. M.I.D.I – Musical Instrument Digital Interface
22. Atari
23. Williams
24. Sega
25. Nintendo
26. Apple
27. Olivetti
28. I.B.M – Internal Business Machines
29. Commodore
30. Coleco-vision
31. Acti-vision
32. Intelli-vision
33. Tascam
34. Alesis
35. Sony
36. Maxell
37. TDK
38. Yamaha
39. Akai
40. Kurtzweil
41. Neve
42. Westar
43. Neotek
44. Studer
45. Bryson
46. Carver
47. Bell Meridian
48. Cellular
49. Satellite
50. Sonar – Leagues/Steinberg’s' Cu-Base

Video Games

1. Zapper
2. Galaga
3. Space Invaders
4. Galaxian
5. Missile Command
6. Donkey Kong
7. John Elway Football
8. Tommy Lasorda Baseball
9. Dragon’s Lair – Virtual Reality
10. Frogger
11. Qix
12. Labyrinth *
13. Tempest
14. Defender
15. Centipede
16. Pac Man
17. Teenage Mutant Ninja Turtles
18. Super Mario Brothers
19. Tetras
20. Q-Bert
21. Joust
22. Track and Field
23. Asteroids
24. Star Wars
25. Speed
26. Miss Pac Man
27. Pitfalls
28. The Body Synth–The human is the game or character/Muscles making
visuals, music, cyborg.

Dimensia and Polarization

1. Modes – Lydian, Phrygian, Dorian, Locrian – Set Scales
2. Octaves – Thirds, Fifths, Sevenths – Scale to Scale
3. Uni – Two Dimensional
4. Bi – Two Dimensional with Common Frequency
5. Tri – Three Dimensional
6. Holographic - Three Dimensional with Common Frequency
6. Quadraphonic – Surround Sound
7. Pentagon – Intelligence Gathering Techniques
8. Hexagon – Star
9. Septagon – Million
10. Octagon – 8th Dimension
11. Tetragon – Dan or Highest level in Martial Arts
12. Decigon - Highest/Billion
13. Uni-directional – Taking in at/from one direction
14. bi-Polar - Taking in from two directions at once
15. Omni-directional – Taking in from all directions at once
16. Cardioid – Heart shaped envelope
17. Hyper-Cardioid – Heart shape with a Penis for greater sensitivity

Video Games – Legend

1. Start of Game – Life
2. Game Over – Death and Desensitization
3. High Score – Material
4. Increased Speed – Levels
5. % of hits – Success Rate
6. Virtual Reality – Identifying with the characters
7. Memory – The players’ imagination and talent
8. Discovering Hidden Screens – Conquest
9. Ability – Confidence

Repercussions

In the 1970’s when Video Games were introduced into our communities, the premise was simple – Kill the Alien, anything that is a threat to us - shoot an alien, shoot an asteroid, shoot a Centipede. These games were in-offensive to most. The person who played these games were expediting their rate to achieve high scores. Today, most Video Games employ hand to hand combat, and other acts of violence. When Video Games first came out there were many arcades in Mega-Cities and the usual form of playing was done standing. Today most people play their Video Games from home-systems – usually played while sitting.
In the Tom Clancy novel ‘Games of State’, the concern that he had was that Video Games would be used as a weapon to disorient people into believing that ‘Blacks’ should be exterminated, as had been employed by the ‘KKK’ – ZERO TOLERANCE TOWARDS RACE MIXING.
On the internet today, practically any and all Video Games can be uploaded and downloaded onto a persons’ hard-drive. This is different from twenty years ago when a person had to buy the software. Today, hard-drives are ports, communication devices (with internal tracking a.k.a G.P.S - Ground Positional Systems). Therefore, any electronic device or cable used in our modern day carries with it a built in limiter in the Hardware (now considered a port). This chip can be activated outside of the home (each hardware component exists within the mainframe – a software design. Modulation (or synthesis) is used as a measure of issuing commands or triggers. In a natural state these commands carry no meaning – in other words, passive resistance is a defence mechanism used to combat impulses.
Closed circuit television was employed as a premise to define each Nuclear Household with respect to our programming. In our modern day – since 1990 - we now see many 24/7 businesses. By this perspective, the psychology of our time has changed in relation to the 70’s and 80’s when almost 100% of the population worked a conformed 9am-5pm position. Since virtual reality Video Games were introduced and when the Telecommunications industry became much more de-regulated, peoples’ psychology changed. In this writers’ opinion, we’ve become de-sensitized, and we’re experiencing gross acts of violence around the World as a result. Once there is a removal of programs within an operating system, this form of sensory deprivation is essentially psychological warfare. A rational person that consciously experiences this becomes disoriented. This is Tom Clancy’s fear. At the point of being triggered, or, having information withheld, a person will naturally combat. To see things clearly is paramount. Once time and depth perception changes, this is a form of terror. A person will naturally deduce based on whatever stimulae their given (how a person feels) - kismet.

Sunday, June 12, 2011

Airwaves - by Moses

Airwaves

In the 50’s airwaves hit the mainstream without headphones. We lived in North America without the pretension of actually knowing something contrary to ones’ belief. During this time we saw the Korean War and the Cuban missile crisis a few years later. In the Eighties we saw the advent of ‘the Walkman’ and many people wore headphones to fight their thoughts. Fighting ones’ thoughts outside ones’ reality is paramount to conflict. ‘When the appearance of conflict, meets the appearance of force.’ *
Today, in most North American’ Cities, people wear headphones, or hearing aids, with uncommon frequency. This is essentially defining what one thinks, or makes thought an ambiguity. The quantification of thought will always be undefined for this reason. To a musician this is known as pitch bend. This is why Bob Marley wrote ‘Have no fear for atomic energy, for none of them can stop-a-the time.’ ‘All Dogs go to Heaven’ was filmed on this premise. What would have happened if Iran was a friend of Iraq and a friend of the U.S.A (likewise Iraq), at the same time. This would mean that there was no conflict to begin with. A dictionary is of such lessons; ambiguous interpretations of context. The definition of synonym has roughly 50 meanings, each unique to different circumstances of context.

* - a lyric written by The 'Tragically Hip''s Gord Downie

Wednesday, June 8, 2011

Top 50 Greatest Basketball Players of All-Time - by Moses

50 Greatest Basketball Players of All-Time
By Stacey Goldman (a.k.a Moses)

1. Wilt Chamberlain
2. Michael Jordan
3. Magic Johnson
4. Bill Russell
5. Kareem Abdul-Jabbar
6. Julius Erving (Dr. J)
7. Oscar Robertson
8. Hakeem Olawjuwan
9. Elgin Baylor
10. Isaiah Thomas
10. Kobe Bryant
11. Steve Nash
12. David Robinson
13. Shaquille O’Neil
14. Tim Duncan
15. Larry Bird
16. Kevin Garnett
17. Charles Barkley
17. Dwayne Wade
17. Lebron James
18. Moses Malone
19. James Worthy
19. Dirk Niwitzki
20. Scottie Pippin
21. Bob Cousy
22. Karl Malone
23. Clyde Drexler
24. Dominique Wilkins
25. Joe Dumars
26. Jerry West
27. Tracy McGrady
28. Paul Pierce
29. Alonzo Mourning
30. Chris Bosh
31. Ben Wallace
32. Meadowlark Lemon
33. Jason Kidd
34. Amare Stoudamire
35. Reggie Miller/John Stockton
36. Walt Frazier
37. Willis Reed
38. Patrick Ewing/Rick Barry
39. Vince Carter
40. Bob McAdoo
41. Allen Iverson
42. Ray Allen
43. Bob Petit
44. Alex English/Adrian Dantley
45. David Thompson/Carmelo Anthony
46. Robert Parrish
47. Kevin McCale
48. Baron Davis
49. Rasheed Wallace
50. Chauncey Billups

To honour the sport of Basketball during this years' NBA Finals, I wanted to post this list of the 50 Greatest Basket-ballers of All-Time written by yours truly. Moses.

Tuesday, June 7, 2011

NHL Hockey Comparisons During Our Stanley Cup Finals - by Moses

Mats Sundin versus Mike Modano

Both Sundin and Modano were NHL breadwinners throughout their careers. Enormous talents, both were 1st Overall picks, one year apart. They both reached their potential throughout their careers.
Sundin started his career with the Quebec Nordiques franchise. Alongside Joe Sakic, Peter Forsberg, and Owen Nolan, Quebec looked poised to win Cup after Cup for years to come before re-locating to Colorado, where they fulfilled the Cup dream. Unfortunately, Sundin was traded to the Toronto Maple Leafs in his Quebec years’ before he could see the Avalanche Cup successes led by the aforementioned, and Hall of Fame Goalie Patrick Roy.
In Toronto, Sundin was the focal point for the majority of his career. While Sundin was never able to drink from the Cup, he did lead the Leafs to three Semi-Final Appearances in the late 90’s, early 00’s. Over his career, Mats was a consummate pro, scoring 31+Goals in a season 13 times!!! Sundin finished his career with the Vancouver Canucks and amassed 1349 Points (564 Goals and 785 Assists) in his storied career. He was the Maple Leafs Captain for just over ten years, the longest tenure of all the infamous Toronto Captains over the years.
Mats was only a +73 over the duration of his career, however, his 82 Points in 91 Playoff Games (38 Goals and 44 Assists) is more indicative of his worth to the Maple Leafs Chain. He is the ‘buds All-Time leading scorer, both in Goals, Assists, and Points.
Mike Modano was fortunate enough to win Lord Stanley’s’ Cup, and displayed grace throughout his career. Over 1499 Games, Modano scored 561 Goals and had 813 Assists for a total of 1374 Points. He scored 33+Goals in a year 9 times, and had 1-50 Goal Campaign to boot. During playoff matches, Modano notched 146 Points, scoring 58 Goals and drawing 88 Assists, over 176 Games. Mikey Mike was a +114 over his career, but compared to Sundin this figure is skewed as Modano’s Dallas Stars were a perennial playoff team, more-so than the Toronto Maple Leafs.
Modano started his career with the Minnesota North Stars, and when they re-located to Dallas, Mikey Mike became their Captain and unsung hero.
The mirror image of each-other in many ways, it would be unfair to rank one higher than the other. Oh, by the way, in international matches Modano led U.S.A to the Gold Medal in the 1996 World Cup of Hockey, while Sundin led Team Sweden to Gold in the 2006 Winter Olympics in Turin, Italy. These two men are truly class acts, and both will surely be enshrined into the Hockey Hall of Fame on their first ballots, soon to come.

Peter Stastny versus Dale Hawerchuk

Stastny and Hawerchuk were great players during the expansion of 1979, when Quebec, Winnipeg, Edmonton and Hartford joined the NHL. In 1980, a phenom from the Czechoslovakian League joined the NHL (alongside his brother), and we saw the Stastny’s in Quebec with the Nordiques. Peter was the more skilled, however, Anton and brother Peter (and later Marian Stastny) formed quite a duo (eventually a trio). All Peter did in his rookie campaign was score 39 Goals and add 70 Assists for a total of 109 Points and he took home the Calder Trophy that year. Peter Stastny went on to accumulate 6 consecutive 100+ Seasons between 1980/81-1985/86 (seven in his storied career). During Stastny’s career in the NHL he amassed 1239 Points in 977 Games (450 Goals and 789 Assists. When including his 263 Points accumulated in the Czechoslovakian League and Olympic play (in just 212 Games) we see that Peter Stastny totaled 1189 Games with 593 Goals and 909 Assists for 1502 Points!!! During his years in the NHL playoffs, Stastny tallied 105 Points in 93 Games, and adding that figure to his regular League stats, we see that Peter Stastny had 1607 Points in Elite League, and NHL Playoffs in just 1282 Games!!! Stastny was duly voted into the Hockey Hall of Fame in 1998.
It was in 1981 that the Winnipeg Jets signed Dale Hawerchuk as the 1st Overall pick in the Entry Draft. Hawerchuk did not disappoint. In 1981/82, Hawerchuk scored 45 Goals and added 58 Assists, his rookie year, and he took home the Calder Trophy, as Peter Stastny had done the year prior. Slipping a little off his pace in his soft-more year Dale still managed to score 91 Points (40 Goals and 51 Assists). The next 5 years saw Hawerchuk score 100+ in each year, each year scoring 37+ Goals, and neigh the 37 Goal season he was 40+ Goals each year.
Dale finished his career with 1409 Points, scoring 518 Goals and adding 891 helpers. When including the 99 Points he scored in the Playoffs (in 97 Games), we see Hawerchuk had 1508 Points in 1285 Games Played. Hawerchuk was elected into the Hockey Hall of Fame in 2001. The figures he put up may be slightly behind the numbers that Stastny put up, however, Stastny may not have had the success in the NHL that he did, had he not had seasoning in the Czech League. For that reason, I would rank Stastny and Hawerchuk on par.

Now that Winnipeg finally got it's team back, let's hope that we get another team in Quebec. All I can say for this years Hockey Playoffs is GO CANUCKS!!!